Martial Activities

(details to be announced)

Heavy combat

Marshals-in-Charge: Lord Bastian Eychner, Lord Ulfr Forkbeard

10:00am - Authorizations begin

11:00am - Swiss Pool Tourney

(Other tourneys TBD)

4:00pm - Fighting ends

Youth combat

Marshals-in-charge: Ser Nikolai Grigorevich Petrov and Sir Farþegn Rinkson

Rapier and Youth Rapier

Marshal-in-Charge: THL Cynwrig ap Llywelyn

9:00am - List opens for authorizations and pick-ups.

10:30am-noon - Wheel of Fortune Tournament (see below)

Noon-1:00pm - Lunch break  (List available for pick-ups)

1:00-2:30pm - Bull-Pit Tournament (see below)

2:30-4:00pm - Tournaments, Youth Rapier, Cut & Thrust, and free play.

4:00 pm - List closes

Youth Rapier: Instruction and Tourneys during the afternoon depending on level of interest.

Wheel of Fortune Tournament - Various forms of gambling were popular at Frost Fairs.  In this tournament, one combatant will challenge another to a game of chance.  The challenger will spin the Wheel of Fortune to select a style of combat and then choose whether to accept that style of combat themselves or to impose it on their opponent.  The opponent will then spin the Wheel of Fortune to select a style of combat for themselves or for the challenger respectively.  The two will then fight three passes with a point going to the victor.  Double-kills will be re-fought once and no point will be awarded for fights that end in a draw. Styles of combat will default to single sword if a combatant is not authorized in the style that is selected.

Bull-Pit Tournament - With the price of bears being so dear in the time of the Frost Fairs, a bull-pit was often substituted. In our Bull-Pit, a Bull (a single fencer fighting any style he or she wishes) will be beset by two fencers fighting single sword.  The Bull will hold the field until killed (retaining wounds) whereupon a hold will be called, another Bull will take the field, and combat will resume.  Combatants will be awarded one point per kill.  With simultaneous kills, each participant will receive a point (and both will be dead).

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